Build 9
March 12th, 2024
- Controller detection. Changes controls depending on controller type. Currently only detects a few controllers.
- Doors now open and close automatically when walking through them.
- Rewrote dialog system again.
- Fixed a multitude of bugs caused by the back idle animation not being set to loop.
- Bed interaction.
- Shadow fixes
- Minor collision fixes.
- Sprite malformities fixed.
- Menu fixes
Build 8
March 9th, 2024
- Big Honkin update
- Art cleanup. Trying a new colorscheme for player and world.
- Huge code cleanup. Rewriting old code and simplifying things.
- Reduced file size.
- Added an indicator for when the player is near an interactable object.
- The sign is working!! This is the first step in a working dialogue system.
Build 7
March 8th, 2024
Minor update
- Added sub-menus (the code is scary on this one)
- Minor menu fixes
- Minor sound effect update
- Sign is still broken.
Build 6
February 22nd, 2024
This update is like the last one but even moreso. More work on UI and a ton of work on the main menu. Still avoiding working on the gameplay. But at this point I'm hoping development starts moving there next.
- UI update.
- Added fun colorschemes.
- Added full controller support.
- Removed full keyboard/mouse support.
- Added Options menu.
- Prototype sliding pause menu.
- Sign is still broken.
Build 5
February 19th, 2024
This update is mainly focused on presentation and reworking the structure of the engine. I want to make everything clean and bug-free to build a solid foundation in order to avoid headaches in the future; so a lot of the work in this update is behind the scenes. Overall very happy about this update.
- Rewrote and restructured the whole gosh dang project but I'm so good you can't even tell.
- Added Main Menu.
- Updated controls.
- Added Resting action and animation.
- Y-Sort!!! Standing behind ysorted objects (trees,rocks) hides the player.
- Broke the sign.
Build 4
February 11th, 2024
Build 3
Build 1
June 15th, 2023